Despite Planescape Torment team member Colin
McComb’s experience, license holdersWizards of the Coast say
they would have been happy to license the D&D property.
McComb approached WotC on behalf of
Wasteland 2 devs InXile trying to do just that, but says he was “rebuffed”,
leading to a Torment game built on a system called Numenera. McComb
says the new system has replaced D&D with aplomb.
“We would absolutely consider licensing out Planescape, or
any of our other great D&D IPs, if we were approached with a proposal,”
according to Wizards of the Coast. “We often get proposals and are
actively pursuing opportunities to make great digital D&D
experiences. Brian [Fargo] suggested Baldur’s Gate 3 had proven difficult
in the past before we regained our digital rights, so, that probably didn’t
help the situation.”
Source Eurogamer
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